MaxPool1D

fun MaxPool1D(poolSize: Int = 2, strides: Int = 2, padding: ConvPadding = ConvPadding.VALID, name: String = "")
fun MaxPool1D(poolSize: IntArray = intArrayOf(1, 2, 1), strides: IntArray = intArrayOf(1, 2, 1), padding: ConvPadding = ConvPadding.VALID, name: String = "")