MaxPool3D

fun MaxPool3D(poolSize: Int = 2, strides: Int = 2, padding: ConvPadding = ConvPadding.VALID, name: String = "")
fun MaxPool3D(poolSize: IntArray = intArrayOf(1, 2, 2, 2, 1), strides: IntArray = intArrayOf(1, 2, 2, 2, 1), padding: ConvPadding = ConvPadding.VALID, name: String = "")

Creates MaxPool2D object.