MaxPool1D
fun MaxPool1D(poolSize: Int = 2, strides: Int = 2, padding: ConvPadding = ConvPadding.VALID, name: String = "")
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fun MaxPool1D(poolSize: IntArray = intArrayOf(1, 2, 1), strides: IntArray = intArrayOf(1, 2, 1), padding: ConvPadding = ConvPadding.VALID, name: String = "")
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