Conv3D
fun Conv3D(filters: Int = 32, kernelSize: Int = 3, strides: Int = 1, dilations: Int = 1, activation: Activations = Activations.Relu, kernelInitializer: Initializer = HeNormal(), biasInitializer: Initializer = HeUniform(), kernelRegularizer: Regularizer? = null, biasRegularizer: Regularizer? = null, activityRegularizer: Regularizer? = null, padding: ConvPadding = ConvPadding.SAME, useBias: Boolean = true, name: String = "")
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fun Conv3D(filters: Int = 32, kernelSize: IntArray = intArrayOf(3, 3, 3), strides: IntArray = intArrayOf(1, 1, 1, 1, 1), dilations: IntArray = intArrayOf(1, 1, 1, 1, 1), activation: Activations = Activations.Relu, kernelInitializer: Initializer = HeNormal(), biasInitializer: Initializer = HeUniform(), kernelRegularizer: Regularizer? = null, biasRegularizer: Regularizer? = null, activityRegularizer: Regularizer? = null, padding: ConvPadding = ConvPadding.SAME, useBias: Boolean = true, name: String = "")
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Creates Conv3D object.