fun <T : Number> trapz(y: KtNDArray<T>, x: KtNDArray<out Number>? = null, dx: Double = 1.0): Double
(source)
Integrate along the given axis using the composite trapezoidal rule.
fun <T : Number> trapz(y: KtNDArray<T>, x: KtNDArray<out Number>? = null, dx: Double = 1.0, axis: Int = -1): KtNDArray<Double>
(source)