interface Job : CoroutineContext.Element

A background job. Conceptually, a job is a cancellable thing with a life-cycle that culminates in its completion.

Jobs can be arranged into parent-child hierarchies where cancellation of a parent leads to immediate cancellation of all its children recursively. Failure of a child with an exception other than CancellationException immediately cancels its parent and, consequently, all its other children. This behavior can be customized using SupervisorJob.

The most basic instances of Job interface are created like this:

  • Coroutine job is created with launch coroutine builder. It runs a specified block of code and completes on completion of this block.

  • CompletableJob is created with a Job() factory function. It is completed by calling CompletableJob.complete.

Conceptually, an execution of a job does not produce a result value. Jobs are launched solely for their side-effects. See Deferred interface for a job that produces a result.

Job states

A job has the following states:

New (optional initial state)falsefalsefalse
Active (default initial state)truefalsefalse
Completing (transient state)truefalsefalse
Cancelling (transient state)falsefalsetrue
Cancelled (final state)falsetruetrue
Completed (final state)falsetruefalse

Usually, a job is created in the active state (it is created and started). However, coroutine builders that provide an optional start parameter create a coroutine in the new state when this parameter is set to CoroutineStart.LAZY. Such a job can be made active by invoking start or join.

A job is active while the coroutine is working or until CompletableJob is completed, or until it fails or cancelled.

Failure of an active job with an exception makes it cancelling. A job can be cancelled at any time with cancel function that forces it to transition to the cancelling state immediately. The job becomes cancelled when it finishes executing its work and all its children complete.

Completion of an active coroutine's body or a call to CompletableJob.complete transitions the job to the completing state. It waits in the completing state for all its children to complete before transitioning to the completed state. Note that completing state is purely internal to the job. For an outside observer a completing job is still active, while internally it is waiting for its children.

                                          wait children
+-----+ start +--------+ complete +-------------+ finish +-----------+
| New | -----> | Active | ---------> | Completing | -------> | Completed |
+-----+ +--------+ +-------------+ +-----------+
| cancel / fail |
| +----------------+
| |
+------------+ finish +-----------+
| Cancelling | --------------------------------> | Cancelled |
+------------+ +-----------+

A Job instance in the coroutineContext represents the coroutine itself.

Cancellation cause

A coroutine job is said to complete exceptionally when its body throws an exception; a CompletableJob is completed exceptionally by calling CompletableJob.completeExceptionally. An exceptionally completed job is cancelled and the corresponding exception becomes the cancellation cause of the job.

Normal cancellation of a job is distinguished from its failure by the type of this exception that caused its cancellation. A coroutine that threw CancellationException is considered to be cancelled normally. If a cancellation cause is a different exception type, then the job is considered to have failed. When a job has failed, then its parent gets cancelled with the exception of the same type, thus ensuring transparency in delegating parts of the job to its children.

Note, that cancel function on a job only accepts CancellationException as a cancellation cause, thus calling cancel always results in a normal cancellation of a job, which does not lead to cancellation of its parent. This way, a parent can cancel its own children (cancelling all their children recursively, too) without cancelling itself.

Concurrency and synchronization

All functions on this interface and on all interfaces derived from it are thread-safe and can be safely invoked from concurrent coroutines without external synchronization.

Not stable for inheritance

Job interface and all its derived interfaces are not stable for inheritance in 3rd party libraries, as new methods might be added to this interface in the future, but is stable for use.


Link copied to clipboard
object Key : CoroutineContext.Key<Job>
Key for Job instance in the coroutine context.


Link copied to clipboard
abstract fun cancel(cause: CancellationException? = null)
Cancels this job with an optional cancellation cause.
Link copied to clipboard
abstract fun invokeOnCompletion(handler: CompletionHandler): DisposableHandle
Registers handler that is synchronously invoked once on completion of this job.
Link copied to clipboard
abstract suspend fun join()
Suspends the coroutine until this job is complete.
Link copied to clipboard
abstract fun start(): Boolean
Starts coroutine related to this job (if any) if it was not started yet.


Link copied to clipboard
abstract val children: Sequence<Job>
Returns a sequence of this job's children.
Link copied to clipboard
abstract val isActive: Boolean
Returns true when this job is active -- it was already started and has not completed nor was cancelled yet.
Link copied to clipboard
abstract val isCancelled: Boolean
Returns true if this job was cancelled for any reason, either by explicit invocation of cancel or because it had failed or its child or parent was cancelled.
Link copied to clipboard
abstract val isCompleted: Boolean
Returns true when this job has completed for any reason.
Link copied to clipboard
abstract val onJoin: SelectClause0
Clause for select expression of join suspending function that selects when the job is complete.


Link copied to clipboard
Link copied to clipboard
Link copied to clipboard


Link copied to clipboard
fun Job.cancel(message: String, cause: Throwable? = null)
Cancels current job, including all its children with a specified diagnostic error message.
Link copied to clipboard
suspend fun Job.cancelAndJoin()
Cancels the job and suspends the invoking coroutine until the cancelled job is complete.
Link copied to clipboard
fun Job.cancelChildren(cause: CancellationException? = null)
Cancels all children jobs of this coroutine using Job.cancel for all of them with an optional cancellation cause.
Link copied to clipboard
fun Job.ensureActive()
Ensures that current job is active.


common source
Link copied to clipboard